Tetris Couldn't Win at The Game Awards — A New Category Might Solve This
Whenever a major honors show draws close, you'll find an outcry for the addition fresh award types to recognize unsung work and satisfy the passions of enthusiasts who have specialized interests.
My colleague previously argued for a horror game category. That would be fantastic. The same goes for board games, representing a dedicated supporter's campaign. However, I must insist if I try to elbow in front because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal stands as crucial and important of all. The demand is this: It's essential to create an award type for logic-based games.
The Genre Classification Challenge
Classifying creative works isn't exact; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. There’s a reason movie academies don’t do it. Yet it remains an unavoidable compromise within the realm of interactive entertainment, that demonstrate such variety they barely qualify one unified medium.
For the full spectrum of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events presently include award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these six categories actually cover a lot of ground, and you can find room for most games within them.
Not so for puzzle games. There’s simply nowhere to accommodate them. Think about these recent excellent titles, each quite distinct: structural challenges of one title, intense tile-matching of another game, engaging interpersonal challenges from additional release. What category would fit them between these six categories? Nowhere, that’s where.
Acknowledgment Issues
There are dozens excellent brain-teasers launched regularly without proper recognition during gaming ceremonies, except when they manage to fit for categories like Handheld titles, VR/AR Game, and the highly challenging independent game categories.
- One classic puzzle game received no recognition completely that year
- Another imaginative release missed out in 2019
- Popular arranging title was overlooked recently
- Just some puzzle games barely qualified for small studio or handheld classifications
Significance of Puzzle Games
Commonly they're modest productions, but the art of the puzzle game holds tremendous importance. Well-known matching games rank among the most-played games in the world and have been for an extended period.
The famous puzzle experience competes with well-known building titles for the title of highest-selling title ever; it additionally competes as greatest title ever. Logic titles represent cornerstones to the art of video games, and they are in conversation with almost every other genre.
The Solution and Justification
Logic titles wouldn't face this problem. You could fill a field of five with fascinating, diverse, deserving games every year with ease — actually, with challenge, since numerous excellent many worthy titles.
Restating the point, these include experiences without proper classification in important events. Brain-teaser creators operate at the challenging frontier interactive creation, developing some of most fundamental forms within interactive entertainment. Comparable to cinema stunt performers, they warrant appreciation. We shouldn't delay 35 years.